12 Alternate Start Tiles

Preparation

Set aside the river's spring and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the spring tile faceup as the starting tile.

1. Placing Tile

Each player draws a tile from the River stack, then places that river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.

2. Placing Meeple

Like any other tile, you may place a meeple on other features of a river tile you just placed. Meeples cannot be placed on the river itself.


  A possible expansion for our group

If we can get copies of the River II tiles that were originally released in 2005 and later bundled with the Court, King and Robber expansion in 2008 . . .

The combined 24 river tiles will include: 2 source spring tiles, 3 lake end tiles, 1 T fork tile, 10 straight river tiles, and 8 river turn tiles.

If we eliminate one of the springs and the Lake Volcano tiles we could then divide the remaining tiles into 4 stacks:

  • The River 1 start tile.
  • The combined 18 river course tiles.
  • The fork tile.
  • And 2 River termination tiles.
              Then...
  • The River 1 spring tile is placed on the board as the game's Start Tile.
  • Each player randomly draws and places the first 6 River course tiles.
    • If the 6th tile was a river curve tile, the player decides if the fork tile should be placed before or after placing the curved tile, then all of the players decide which direction the fork tile will be placed in, any tie vote will be decided by the current player.
    • Else, the straight tile is placed and the vote and placement of the fork tile happens.
  • The next player has the choice to decide if the fork tile was their turn, if so they can place a farmer on it, or place the fork and do nothing then draw the next tile for their turn.
  • Each player randomly draws and places the remaining course tiles on the river fork of their choice.
  • And finially the two River Lake tiles are placed.

Hopefully, having approximately 7 river tiles on each of the three legs of the fork will divide the map into three separate farm areas.

  Another possible expansion for our group


Expansion 3: The Princess and the Dragon

One additional change when also playing with The Princess and the Dragon could be not to remove the Lake Volcano tile. The fourth stack would now contain all 3 of the lake tiles.

Instead of the final two Lake tiles being placed randomly, after all 18 of the river course tiles have been laid, turn all 3 of the lake tiles over and let the next two players decide which lake tile they want to place to terminate whichever fork path they choose.

  Special rules for Princess and Dragon with River II

The Rules for Princess and Dragon state that you may not place a meeple on a Volcano Tile, because no meeple may share a tile with the Dragon!

When playing with The River II, if you place the last river tile (the lake with the volcano), you cannot place a meeple on that tile, so, immediately after placing it, take another turn by drawing a normal tile.

This is not the procedure for placing a standard Volcano Tile, it is a special rule for placing the River II Lake Volcano Tile when also playing The Princess and the Dragon Expansion!

  This provides a couple of options for how we play the river.

Assuming that all 3 River Lake Tiles are available to the first player after the 18th River Course Tile is placed, there are two ways this could go:

  1. The first player chooses one of the River Forks to be terminated with the Volcano Lake Tile and also places one of the other two River Lake Tiles on the second fork with a meeple if they want.
  2. The first player places one of the other two Non-Volcano River Lake Tiles on the fork they choose with a meeple if they want, then the next player decides on playing the Volcano Lake Tile with an extra turn, or just playing the other Non-Volcano Lake Tile.

  Let me make another suggestion!

Divide the combined River Tiles into two stacks:

  • 2 source springs , 1 river fork tile , and 3 lakes tiles
  • 10 straight and 8 curve tiles

Randomly select the river starting tile from the first stack.

  • If the starting tile is the river fork, just start randomly playing the 18 course tiles.
  • If it was any other start tile, insert the river fork into the course tile stack and mix up the stack before you start randomly playing the 19 course tiles.

When all of the course tiles have been played:

  • Turn over the remaining spring/lake tiles and let the next players chose which fork they want to terminate with which tile.
  • If you are also playing with the Princess and Dragon expansion and a player chooses to terminate a fork path with the Lake Volcano tile, they cannot place a meeple on the same tile as the Dragon, so they get to draw a Volcano second turn.

Option B

  • The start tile will always be the river fork tile this will allow each player to decide what the river looks like!
  • Randomly play the 18 course tiles.
  • and will be our termination tiles: plus with the Dragon, OR without the Dragon!
  • Randomly play the 3 river termination tiles.

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