Tower foundation tiles are placed exactly like those in the
game.
After placing your tile, you now have 4 actions to choose
from:
● You may place one of your meeples on the just-placed tile
(following the normal rules).
3 new actions:
A Place one of your tower floors on a tower
foundation space on any placed tile.
B Place one of your tower floors to any open
tower on the board.
C Place one of your meeples on any open tower.
This closes the tower
.
PLACING A TOWER FLOOR AND CAPTURING A MEEPLE
Whenever you place a tower floor, you may immediately take 1 meeple off the board; it can belong to any player, including yourself. The captured meeple is placed in front of you. When "capturing" your own meeple, return it to your supply.
The level where you placed your tower floor determines the tiles from which you may capture a meeple. You may always choose the tile on which you placed your tower floor. From there, for each floor in the tower, you can reach one tile in each of the 4 directions. For example, if the tower floor you placed is the first level, you have access to 5 tiles (see the left example).
Placing the second level in a tower would give you access to 9 tiles from which to capture a meeple (see the right example).
Consequently, each floor added to a tower extends its reach by 4 tiles (one tile in each direction). This reach goes beyond empty spaces on the board and over all towers. There can be any number of floors in an open tower.
PLACING A MEEPLE ON A TOWER
When you place one of your meeples on a tower,
that tower is now closed and no more floors may be added to it.
Your meeple stays there until the end of the game (you may not take it back), or until it is captured (which you may do yourself). Players will usually take this action to protect their meeples on the board.
EXCHANGING PRISONERS
Whenever you and another player have a meeple belonging to the other, you exchange them immediately.
The meeples are thus returned to their respective owners. If you or the other player have more than one prisoner belonging to the other, the owner chooses which prisoner to take back.
BUYING BACK PRISONERS
In addition, during your turn you may buy back one of your captured meeples. Pay the player who captured it 3 points (you reduce your score and increase theirs).
If you do not have at least 3 points, you may not buy back a meeple (this would drop your score below 0, which is not allowed). You may use a meeple in the same turn you buy it back.
The player who first recommended the Tower expansion for our Game Night
group is now working on including The Phantom Meeples, so let's look at
how both expansions can be used together.
|
|
|
|
Blue owns a City |
Red closes the city with a Tower Base Tile |
Red places a tower floor and removes
Blue's Meeple. |
Red then places their Phantom on the Tower Tile
and claims all of the points and tokens. |
The combination of both Expansion will definately make Game Night more interesting!
SO, let's take this one step further! Can you do the same thing even
if you do not draw a Tower Tile?
|
|
|
Red draws a tile that will complete
the city where normally, Blue would
get the points while Red would get
Trader Tokens. BUT, there is also a tower base within
the range of Blue's meeple! |
| SO, Red can place a second
tower floor on the tower base and capture
Blue's meeple, then, the Red Phantom
can be placed on the new tile! Red now
gets both the Trader Tokens and the points for the city! |
We just received our Phantoms. In preparation for our first Phantom
game, I made this post on
Carcassonne Central on June 3 at 7PM:
I draw a CCRR tile which I can add to the City that contains my Builder.
The tile also completes an unoccupied road. Two of my opponents are also
building a large shared city on a different location on the map.
I do not place my meeple on the newly completed road, instead a place a
Tower Floor on a tower base that is next to shared large city and capture
one of my opponent's meeples. Then I place my Phantom on the completed road
to score an instant 3 points and get my Phantom back.
Now for my Builder Second Turn:
I am lucky and draw a tile that will complete what was the large shared city
at the start of my turn. Instead of placing the second turn meeple, I place
another Tower Floor on the tower base and capture the second opponent's meeple
from the large city. Finally I place my Phantom (which I just got back) on the
new tile to capture the large city for myself. Then, in the second turn scoring
phase, I score the large city and get my Phantom back.
This sounds too good to be true, but I think it does follow all of the rules!
The Answers:
The first reply, one hour later, was from corinthiens13: It's a legal move