ae Carcassone

The Robbers

8 Landscape Tiles and 6 Robbers

1. Placing a Robber Tile, Placing Robbers on the Scoreboard!

Whenever you draw a tile with a bag, place it normally. Then, you may place your robber on the scoreboard, choosing a space that is occupied by at least one other player's scoring figure (meeple or messenger). If your robber is already on the scoreboard, you may choose to move it to a different space.

Then, the first player to your left with no robber on the scoreboard is allowed to place it. If the next player's Robber is already on the scoreboard, they are not allowed to move it, the ability to place the Robber moves to the next player until one and only one additional player has placed their Robber.

Example 1: Turn order is the Red, Blue, Black, and Green players. Red draws and places a tile with a bag, and place your Red robber on the scoreboard, on the same space as the Blue meeple. If, for example, the Blue and Black robbers are already on the scoreboard, the Green player may now place their robber as well.

So basically, there are at most 16 robberies that can occur during a game. There are only 8 Robber Tiles, and each time a Robber Tile is drawn and placed, only 2 Robbers can be placed on the scoreboard. If the player who draws the Robber Tile already has their Robber on the scorecard, and / or, if all of the other players already have their Robbers on the scoreboard, then the number of new Robbers added to the scoreboard is reduced to only one or zero!

2. Placing a Meeple

The figures in this expansion are not placed on the standard land tiles, they are placed on the scoreboard.

3. Scoring

Stealing Points

If your robber is on the same space as another player's scoring meeple when it moves (from scoring points), the robber "steals" points. You score half the points that the other player scored (rounded up), which you track by moving your own scoring meeple accordingly along the scoreboard. The owner of the "robbed" meeple still gets all of their points. Then, return your robber to your supply.

Additional rules

  • If your robber is on the same space as a scoring meeple that moves as a result of points gained from robbing another player (rogue points), you do not score any points. Instead, your robber is placed on the same space as the scoring meeple that moved to be later robbed. ("Robbers don't rob other robbers.")
  • If given the opportunity, your robber must steal points. You cannot wait for a later feature that might be worth more points.
  • If your robber is on the same space as more than one meeple, and more than one of them is scoring points the same turn, you may choose which one to steal from.
    • Each scoring event is separate from all others – each feature is scored individually. The robber must take points only from the first allowable event.
    • If a single scoring figure moves multiple times due to scoring of more than one feature with placement of a single tile, the player receiving the points chooses the order that points are awarded. If there is a robber beside that figure, the owner of the robber would thus receive half the points of only the first feature that is scored. Of course, if multiple figures on the same space receive points, the robber's owner can still choose which figure to steal points from.
    • If a robber is on the same space as scoring figures from 2 other players, and one of those figures scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the figure rather than staying behind.
    • If the robber is on a space with multiple scoring figures, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the robber can choose to either move the robber backwards with that scoring meeple or keep the robber in the same place with the other scoring meeple(s).
  • If a single scoring figure moves multiple times due to scoring of more than one feature with placement of a single tile, the player receiving the points chooses the order that points are awarded.
  • If there are multiple robbers on the same space as a meeple that scores points, each robber on that space steals from that meeple.
  • Your robber cannot steal from you.

Example 2: Red scores 5 points, and the Blue robber steals 3 from you. The Blue meeple advances 3 spots, and the Blue robber is returned to the Blue player's supply. Because the Green robber cannot steal points gained from a robber, it will move along with the Blue meeple. It now has the opportunity to steal from both Red and the Blue meeple.

Example 3: Blue receives 4 points, and Red and Green each steal 2 points. Both robbers are returned to their player's supply.

Final scoring

After the game ends but before final scoring, if your robber is still on the scoreboard, you score 3 points, then return your robber to your supply.

When playing with both Robbers and Messengers on the Scoreboard!

Example #2

The Blue's robber is on the same space as Red's messenger. Your scoring meeple is on a different space. With placement of one tile, Red scores points for both a road (3 points) and a city (6 points.)

  • Blue's robber and Red's messenger share the same space.
  • Red's scoring meeple is on a different space.
  • Red scores a road (3 points) and a city (6 points.)

Each feature is scored separately. Red decides which Red scoring figures moves on the scoring board. The Blue player only receives "robber points" for the first movement of the scoring figure that stands on the same space as the Blue robber, in this example, the Red messenger.

One of the following 4 options can happen :

  1. First, Red's messenger scores 3 points for the road. After that, Red's scoring meeple scores 6 points for the city. Then the Blue robber robs half of the points from the Red's messenger (2 Points.)
  2. First, Red's scoring meeple scores 3 points for the road. After that, Red's messenger scores 6 points for the city. Then the Blue robber robs half of the points from the Red's messenger (3 Points.)
  3. First, Red's messenger scores 3 points for the road. After that, Red's messenger scores 6 points for the city. Then the Blue robber robs half of the points for the road (the first score) from the Red's messenger (2 Points.) [11]
  4. First, Red's scoring meeple scores 3 points for the road. After that, Red's scoring meeple scores 6 points for the city. Here, the Blue robber robs nothing from Red because Red's scoring meeple was not on the same space as the Blue robber.

Example #2

The Blue robber is on the same space as the Green scoring meeple and Red's messenger. The other scoring figures for the Green and Red players are standing on different spaces. With placement of one tile, the Green player scores points for a road (3 points) and Red scores points for a city (6 points.)

Situation for Example #2:

  • The Blue robber, the Green scoring meeple and Red's messenger share the same space.
  • Red's scoring meeple and the Green messenger are on different spaces.
  • The Green player scores points for a road (3 points) and Red scores points for a city (6 points.)

The Blue robber is on a space occupied by more than one scoring figure, and both of the scoring figures (more than one) are scoring points. Thus, the Blue robber chooses which player he will "rob" half of the points from. The Green and Red players can choose which of their scoring figures move when points are scored. The Blue robber can only receive points from a scoring figure that stands on the same space.

One of the following 3 options can happen :

  1. The green player and you both decide to score with your scoring figures that are standing on the same space as the Blue robber. The Blue robber decides to rob the half of the points from Red's messenger (3 Points.)
  2. The green player decides to score with the Green scoring meepler and you also decide to score with Red's scoring meepler. The Blue robber can only rob the half of the points from the Green scoring meepler (2 Points) since Red's scoring meepler is not on the same space as the Blue robber.
  3. The green player and you both decide to score with your scoring figures that are standing on different spaces from the Blue robber. The Blue robber can't rob any points from the Green messenger or Red's scoring meepler, as the Blue robber isn't on the same space as either one of them.

Example #3

The Blue robber is on the same space as the Green scoring meepler, the Green messenger, and Red's scoring meepler. Red's messenger stands on a different space. With placement of one tile, the green player scores points for a road (3 points) and for a city (6 points), and you score points for a road (2 points) and for a city (8 points.)

Situation for Example #3:

  • The Blue robber, the Green scoring meepler, the Green messenger, and Red's scoring meepler share the same space.
  • Red's messenger is on a different space.
  • The Green player scores points for a road (3 points) and for a city (6 points), and Red score points for a road (2 points) and for a city (8 points.)

Each feature scores separately. The Green and Red players can each choose which of their scoring figures will score the points. The Blue robber can only receive points from a scoring figure that stands on the same space as the Blue robber. In this case, the Blue robber can definitely receive points from the green player, because both scoring figures from the green player are on the same space. The Blue robber's ability to rob points from Red will depend on which figure(s) Red choose to move. Since the Blue robber is on a space occupied by more than one scoring figure, and more than one figure is scoring points, the Blue robber chooses which player he is "robbing" half the points from. The Blue robber gets all of the information that he/she needs about movement from the Green and Red players before making the best decision about which points to rob.

One of the following 3 options can happen:

  1. The green player and you each score with one of the scoring figures that was standing on the same space as the Blue robber. They both decide to score their roads first. The green player first scored the road worth 3 points with the Green messenger. You then scored the road worth 2 points with Red's scoring meepler. The Blue robber decided to rob half of the points from the Green messenger (2 points), because robbing from Red's scoring meepler would have only been worth 1 point.
    Since both the green player and you chose to score your cities second with the same figures, the Blue robber could not get half of the points from either city. The Blue robber could only choose to rob the first green points or your first points available. If, however, the green player had scored the city with the Green scoring meepler, the Blue robber could have robbed half of those points, since that would have been yet another scoring figure to choose to rob from.
  2. You decide to first score the road worth 2 points with Red's messenger, which does not stand on the same space as the Blue robber. The green player first scores the road worth 3 points with the Green messenger. You then use Red's scoring meepler to score the city worth 8 points. The Blue robber decides to rob half of the points from Red's scoring meepler (4 points), because there were only 2 points available from the Green messenger.
  3. You decide to first score the road worth 2 points with Red's messenger, which does not stand on the same space as the Blue robber. Then you also score the city worth 8 points with Red's messenger. The green player first scores the city worth 6 points with the Green scoring meepler. The Blue robber can only rob half the points from the Green scoring meepler (3 points) because Red's messenger is not standing on the same space as the Blue robber.

Example #4

The Blue robber and the Black robber are on the same space as the Green scoring meepler, the Green messenger, and Red's scoring meepler. Red's messenger stands on a different space. With the placement of one tile, the Green player scores points for a road (3 points) and for a city (6 points), and you score points for a road (2 points) and for a city (8 points.)

Situation for Example #4:

  • The Blue robber, the Black robber, the Green scoring meepler, the Green messenger, and Red's scoring meepler share the same space.
  • Red's messenger is on a different space.
  • The green player scores points for a road (3 points) and for a city (6 points), and you score points for a road (2 points) and for a city (8 points.)
Each feature scores separately. The Green and Red players can choose which of their scoring figures will score the points. The Blue robber and Black robber can only receive points from a scoring figure that stands on the same space that each of them is on. In this case, the Blue robber and the Black robber can definitely receive points from the green player, because both scoring figures from the Green player are on the same space. The robbers' ability to rob points from you will depend on which figure(s) Red choose to move. Since the Blue robber and the Black robber are on a space occupied by more than one scoring figure, and more than one figure is scoring points, each robber chooses which player he is "robbing" half the points from. The Blue robber and the Black robber get all of the information that they need about movement from the Red and Green players before making the best decision about which points to rob.

One of the following 3 options can happen:

  1. The Green player and you each score with one of the scoring figures that was standing on the same space as the Blue robber and the Black robber. They both decide to score their roads first.
    The Green player first scored the road worth 3 points with the Green messenger. You then scored the road worth 2 points with Red's scoring meepler. The Blue robber decided to rob half of the points from the Green messenger (2 points), and the Black robber decided to rob from Red's scoring meepler (1 point.) Why choose to take fewer points? If yellow is the active player and can receive a message, this makes more sense.
  2. Red decides to first score the road worth 2 points with Red's messenger, which does not stand on the same space as the robbers. The Green player first scores the road worth 3 points with the Green messenger. You then use Red's scoring meepler to score the city worth 8 points. The Blue robber and the Black robber each decide to rob half of the points from Red's scoring meepler (4 points), because there were only 2 points available from the Green messenger.
  3. Red decides to first score the road worth 2 points with Red's messenger, which does not stand on the same space as the robbers. Then Red also score the city worth 8 points with Red's messenger. The green player first scores the city worth 6 points with the Green scoring meepler. The Blue robber and the Black robber can only rob half the points from the Green scoring meepler (3 points) because Red's messenger is not standing on the same space as the robbers.


Red's messenger Blue robber Green scoring meeple Red's scoring meeple Green's messenger

Variable HTML website, maintained with MySSI    
Copyright © 2012, BitWare Solutions