History (Timeline) of the Carcassonne Game
Carcassonne is a tile-based German-style board game for two to five players,
designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in
German. Depending on where you look on line, the first English versions of
the game were published in either 2007 or 2008.
As the various expansions to the first edition of Carcassonne (C1) were
created from 2000 through 2014, the artwork and details on the tiles continued
to improve. Then, starting in 2014, the second edition of Carcassonne (C2)
began its printing with higher quality artwork on all of the tiles.
C1 | C2 |
Expansions | What each expansion does |
2000 | 2014 | Initial Board Game was created |
Initial Tiles with City, Road, and Field edges. |
2001 | 2014 | The River |
Alternate set of start tiles. |
| 2014 | The Abbot |
A meeple that can only be placed onto a Garden or Monastery |
| 2014 | The Farmer |
Meeples can now be placed on fields with special end of game scoring. |
2002 | 2015 |
Exp 1: Inns and Catherrals |
Inns change roads from 1 to 2 points per tile, Cathedrals change cities from 2 to 3
points per tile; both are zero at end of game! |
Large Meeple |
Counts as 2 meeple on a feature. |
2003 | 2015 |
Exp 2: Traders and Builders |
Whoever closes a city gets the trader tokens while the owner gets the points, and the
builder meeple can get you second turns. |
Pigs |
Increases the value of a farmer's field. |
Builders |
Gives you the ability for a second turn. |
2005 | 2016 |
Exp 3: The Princess and the Dragon |
The Princess can send one knight home, and the Dragon eats meeples unless they are protected by the Fairy |
2005 | 2014 | The River II |
Alternate River with a fork. |
2006 | 2016 | Exp 4: The Tower |
Build a tower high enough so you can see and capture a meeples. |
2003 | 2015 |
Exp 5: Abbey and Mayor |
The Abbey tile can fill any four sided hole. |
Mayors |
The Mayor meeple grows in value with every
coat of arms. |
Wagons |
After a feature is scored, the Wagon meeple can
move to an adjacent unclaimed feature. |
Barns |
The Barn is a Farmer that can't be outnumbered. |
| 2016 | Saint Nicholas Scoring Board |
Adds two extra turns to every game. |
2008 | 2017 | Exp 6: Count, King & Robber |
The original source for River II tiles. |
2008 | | Exp 7: The Catapult |
This expansion is no linger part of the game. |
2009 | 2017 | The Water Wells |
Place Wells next to road to increase their value. |
2010 | 2017 | Exp 8: Bridges, Castles & Bazaars |
Change the edges of another tile, alternate scoring for two tile cities, and hold an
aution for everyone's next tile. |
2010 | 2017 | Crop Circles |
Ability to add or remove meeples from the board. |
2011 | 2016 | The Festival |
Another way to remove a meeple from the board. |
2011 | | The Phantom |
Transparent meeple that grabs a second tile feature. |
2012 | 2017 | The Flying Machines |
Flying machines on road and field tiles. |
2012 | 2017 | The Messengers |
An extra meeple on the scoreboard that lets you perform a message function. |
2012 | 2017 | The Ferries |
Wooden blocks that let you connect roads across lakes. |
2012 | 2017 | The Gold Mines |
Gold ingots are placed on tile, captured when features are completed, then scored
at the end of the game. |
2012 | 2017 | Mage & Witch |
Two extra figures on the map. The Mage adds an extra point per tile while the
Witch cuts your score in half. |
2012 | 2017 | The Robbers |
Another meeple on the scoreboard that steals points. |
2013 | 2022 | The Besiegers |
Atack the city wall and reduce its value from 2 points per tile to 1. |
2014 | 2018 | Exp 9: Hills & Sheep |
|
2014 | 2020 | Halflings |
Three sided tiles that only have to match two tile edges. |
2015 | 2023 | City Gates |
Expands the CRF tile edges to include City Gate edges. |
| 2017 |
Exp 10: The Big Top |
The players who attend the circus score points each time the circus moves around
the board. You can also score points for being a circus acrobat. |
Ringmaster |
The Ringmaster is a normal meeple who also scores points for
being next to circus features. |
| 2021 | 20th Anniversary Exp |
Add a meeple next to any existing meeple on the board.
Claim any unoccupied incomplete feature.
Take an extra turn. |
| 2021 | The Gifts |
Receive a future gift for helping another player: Add to Monastery, Road Sweeper,
Cash Out, Change Position, Take 2. |
| 2022 | Flying Machines II |
Flying machines on city tiles. |
| 2022 | Ghosts, Castles & Cemeteries |
|
The Rules for the Game of Carcassonne were and still are in constant flux.
There was no way for the 2002 Rules for Inns and Cathedrals to include the
current expansion rule “The ransom for a captured large meeple is the same
as for any other meeple” because The Tower expansion that could capture and
ransom your large meeple was not created until 2006.
The answer to this problem was to create the ever changing “Carcassonne
Standard Complete Annotated Rules” PDF files. The last S-CAR v7.4, 339
page PDF file, was created on May 22, 2015.
Since that time, the task of carrying on the “Official English Rules” has
been managed on-line by
WikiCarPedia. Unlike many of the other on-line Wiki pages, the
general public cannot change a page at will. There are only 9 individuals
who control all of the changes to the English WikiCarPedia pages. They monitor
the various on-line forums (Carcassonne Central, BBG, etc.), then meet as an
on-line group to determine if a rule needs to be changed, or if a footnote has
to be added to a rule. Then, each page keeps a history of changes so you can
see who did what and when!
For example, the printed rules that were packaged by Z-Man Games with their
latest production of The Tower expansion included an additional restriction by
mistake:
“After placing a tile with a tower foundation, you may perform one of the
four following actions:[...]"
The original rules by HiG do not mention that these actions
require a tile with a tower foundation.
SO, a footnote was added to the WikiCarPedia page and ZMG has published an
on-line PDF of the rules with the corrected language.
Another example was the misprint that the Dragon moved in step 1B, before the
Dragon Tile was even placed on the board. There was a lot of chatter on both
Carcassonne Central and BGG about this misprint, and CAR has decided to define
the printed rules as a misprint.
The official 2B movement gives full control of the Dragon to the player who
draws the Dragon tile. They can: Place the tile, Move the Fairy to protect
their meeple, score a feature, and then make the first move of the Dragon.
The 1B movement makes the Dragon's movement completely random. It moves
between the turns of two random players. The only advantage for the player
who draws the Dragon Tile is that they get to make the first move of the
Dragon. They cannot move the Fairy, which makes the Fairy movement during
the game more strategical.
One of the best features of Carcassonne is that each group of players can
choose and/or make up whatever rules they want to play by!
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