Game Figures


Meeples used to control features:
A normal meeple (Base Game)
An abbot meeple (Base Game - The Abbot)
A large meeple (Exp. 1 - Inns & Cathedrals)
A wagon (Exp. 5 - Abbey & Mayor)
A mayor (Exp. 5 - Abbey & Mayor)
A ringmaster (Exp. 10 - Under the Big Top)
A phantom (The Phantom)

Special figures:
A builder (Exp. 2 - Traders & Builders)
A pig(Exp. 2 - Traders & Builders)
A barn (Exp. 5 - Abbey & Mayor)
A shepherd (Exp. 9 - Hills & Sheep)
A messenger (Mini #2 - Messages)
    on the scoreboard
A robber (Mini #6 - Robbers)
    on the scoreboard
 
Neutral figures: not owned by individual players!
Trader Tokens(Exp. 2 - Traders & Builders)
The fairy (Exp. 3 - The Princess & the Dragon)
The dragon (Exp. 3 - The Princess & the Dragon)
A tower floor (Exp. 4 - The Tower)
The Count (Exp. 6 - Count, King & Robber)
A bridge (Exp. 8 - Castles, Bridges & Bazaars)
The Big Top (Exp. 10 - Under the Big Top)
The Big Pink Pig (The Wheel of Fortune)
The special die (Mini #1 - Flier)
A ferry (Mini #3 - Ferries)
A gold ingot (Mini #4 - Goldmines)
The Mage (Mini #5 - Mage & Witch)
The Witch (Mini #5 - Mage & Witch)
The teacher (The School)
The Gingerbread Man (Winter Edition - The Gingerbread Man)

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