Flying Machines
When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.
After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.
When you place a meeple on the flying machine, your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied.
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn.
Fan Expansion: The Flying Machines 2
by Snearone
The original Flying Machines had only roads (or no roads), all of the 8 new
Flying Machine tiles have cities. All rules are same as official expansion.
Looking for the best way to get blank tiles and how to print on them.
Meepledrone has given me a link to the HiG based German source for
Blank Tiles. The international shipping costs get a lot higher when you
order a full 10 tile sheet packet, but are still reasonable for 5 tile sheets.
Ordering 5 sheets brings the cost down close to the $3.99 offerred on Etsy,
and the Etsy price does not include taxes and shipping! Might as well buy
them from and support the original source of the game!
I am still looking into local sources for flatbed inkjet printering.
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