Unending Family Feud
No one knows how the feud started between two of the largest families in
Carcassonne. Some say it was a boundary dispute, others say it was
due to a cow. No one knows for certain. But the one certain thing is that
the two families will have nothing to do with each other and will go out
of their way to keep their distance from each other.
Game Set Up - Selecting Extra Tiles
The original Families expansion was designed to work with Inns and
Cathedral only. The latest C2 version of this expansion now includes
extra tiles
for the Princess and the Dragon, the Tower, River II and the Abbey and
Mayors expansions. The total is now 30 tiles. The basic concept should
be that the ratio of red and yellow pennants is
equal to the total number of blue and white pennants. Players may wish
to remove some of the tiles with red and yellow pennant if they are not
playing with all the expansions, such that the number of red and yellow
pennants equals blue and white pennants.
The Carcassonne game that we normally play each week includes 10 Basic
Game, plus 1 River and 3 Inns and Cathedrals city tiles with the
Blue/White coat of arms from one of these families.
The full Unending Family Feud expansion includes 26 Red/Yellow coat of
arms tiles from the other family, these are the 14 tiles from the
expansion that best match our normal game tiles.
Plus, to make things interesting, let’s also include both of the
expansion tiles that contain cities from both families.
Game Play
The different coloured pennants represent the two families - the
quartered blue and white pennant represents one family and the quartered
yellow and red pennant represents the other. As the families will have
nothing to do with each other, city segments containing these two
different pennants cannot be joined together. If there is a city
containing a blue and white pennant, then a tile containing a red and
yellow pennant is unable to be added or joined into that city. The
reverse is also true, if there is a city containing a red and yellow
pennant, then a tile containing a blue and white pennant is unable to be
added or joined into the city. No tile, with or without pennants can be
placed that will join an uncompleted city containing one type of pennant
with another uncompleted city containing the other type of pennant.
Score a completed city
The red and yellow pennant functions exactly as the blue and white pennant
during completed city scoring. When a city is completed, a red and yellow
pennant scores an additional 2 points for every pennant in the completed
city, for the player with the most knights. As usual, if there is a draw,
all players involved in the draw gets an additional 2 points for every
pennant in the completed city.
Final Scoring
The red and yellow pennant functions exactly as the blue and white pennant
during final scoring. At the end of the game, the red and yellow pennants
score 1 point for every pennant in an incomplete city, for the player with
the most knights. As usual, if there is a draw, all players involved in
the draw gets an additional 1 point for every pennant in the uncompleted
city.
Feud Tiles
Family Feud Rules
Other Tiles
All Blue/White Tiles
V-3 Link
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