Expansion 10: Under the Big Top
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Big Top |
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Token |
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1 Elephant |
2 Tigers |
3 Bears |
5 Seals |
4 Monkeys |
1 Flea |
Circus Tiles
Circus tiles are placed like normal Land tiles.
Special case: When the first Circus tile is placed, take the
top Animal token from the stack, place it facedown on the circus space,
and place the Big Top on it. From this point on, the Big Top moves only
when a player places a new Circus tile (after 3.
Scoring a feature).
After placing a Circus tile, you can place a meeple on it as a highwayman,
a knight, or a farmer as usual. However, you cannot place a meeple on the
circus space.
You place the first Circus tile and place a meeple on the road. Then you
put a facedown Animal token on the circus space and place the Big Top on
the token.
1) Score any features that were completed when the Circus tile was
placed (and return the meeples scored to their owners'
supply).
You place this new Circus tile, which completes Blue's road. Blue scores
3 points and takes her meeple back.
Example 1): Red places a new Circus tile, which
completes Blue's road. Blue scores 3 points and takes her meeple back.
2) Then score the circus on the Big Top's current tile:
First reveal the Animal token on which the Big Top stands. Then, you and the
other players will score points for the meeples on the Circus tile itself and
the eight surrounding tiles. Each meeple will be worth the value on the
revealed Animal token.
Note: Ringmasters and acrobats (see below) also count as meeples so, if they
occupied a space surrounding the Big Top when scoring the circus, they would
score points, this includes farmers, but, builders, pigs, and
barns do not score points. If at least one tile forming a castle
is adjacent to the Big Top, a meeple in that castle will score points when
a circus is scored. Also, you can build a bridge on a Circus tile (with or without the Big
Top) following the normal rules.
Example 2): Red reveals the Animal token. The seal is worth 4 points per meeple. Since Red has three meeples on tiles surrounding the Big Top, Red scores 12 points, and Blue scores 4 points.
Important: When scoring the circus, the meeples involved are not returned to their owner's supply. Instead, they stay on their tile.
3) After scoring the circus, remove the Animal token from the game by placing it faceup next to the scoreboard. Finally, take the top Animal token from the stack, place it facedown on the new circus space, and place the Big Top on it.
Example 3): Put a new Animal token facedown on the circus space of the new Circus tile and stand the Big Top on the token.
Game end
At the end of the game before final scoring, score the circus one last time.
Note on circus spaces
Circus spaces close roads and separate fields from each other.
Acrobat Tiles
After placing an Acrobat tile, you can place your meeple on the
road or in the field, as usual.
You also have another option: you can place your meeple as an
acrobat on one of the two acrobat spaces.
On a later turn, if you place a tile adjacent to one or more Acrobat tiles
(horizontally, vertically, or diagonally), you may place a meeple as an
acrobat on one of those Acrobat tiles.
If the two acrobat spaces are already occupied, you can add a third meeple
on the shoulders of the other two meeples. At that point, the pyramid is
complete, and no more meeples can be added to it.
The color of the meeples in the pyramid does not matter. Pyramids can have
meeples of one, two, or three colors.
If you place an Acrobat tile adjacent to one or more Acrobat tiles and you
wish to place a meeple as an acrobat, choose on which of those Acrobat
tiles to place your acrobat.
When there are three acrobats in a pyramid, it is ready to be scored.
However, pyramids are not scored immediately after completion because the
acrobats wish to display their skills for a little while.
Instead of placing a meeple or any other figure during 2. Placing a
meeple, you can score a completed pyramid. Each acrobat in the completed
pyramid is worth 5 points. Then return the scored meeples to their owners'
supply.
Additional rules:
- After a pyramid has been scored, players can start a new pyramid on the
same tile by placing acrobats on it again.
- You can score a completed pyramid even if you have no acrobats in it.
Game end
During final scoring, each of your acrobats is worth 5 points, regardless
of the pyramid's size.
Note on acrobat spaces
Acrobat spaces close roads and separate fields from each other.
Ringmaster Meeple
You can place your ringmaster (instead of a normal meeple) on an
unoccupied feature on the tile just placed: on a road, in a city or a
monastery, or lay him down in a field. The ringmaster counts as a normal
meeple in all cases except that it cannot be used as an acrobat.
If the feature with your ringmaster becomes completed, first score points
for the completed feature.
Then, for each Circus and Acrobat tile that your ringmaster
is on or adjacent to, score 2 points. You also score these ringmaster
points even if your ringmaster did not score any points from the completed
feature (e.g., someone else had majority). The Big Top and acrobats in a
pyramid do not affect ringmaster points. After scoring, return the ringmaster
to your supply.
Example: Red completes the road that their ringmaster is on. First, Red scores 5 points for the road. Then Red scores 8 points for the 4 Circus and Acrobat tiles (2 points each). Red will receive 13 points in total from these two scorings.
Game end
At the end of the game, ringmasters score fields or incomplete features as
normal meeples and also score ringmaster points.
One of the (2.52 x 2.52 x 0.79 Inch) oversized Storage Containers under
the boxes on the left side of will hold the 8 Acrobat Tiles with the
16 tokens on their side next to the tiles and the Big Top in the corner.
The 12 Circus Tiles easily fit in a larger (2 x 2 x 1.4 Inch) Storage
Container with enough room on top for the Ringmaster meeples.
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