Expansion 10: Under the Big Top


Big Top

Token

1 Elephant

2 Tigers

3 Bears

5 Seals

4 Monkeys

1 Flea

Circus Tiles

1. Placing a Circus Tile

Circus tiles are placed like normal Land tiles.

Special case: When the first Circus tile is placed, take the top Animal token from the stack, place it facedown on the circus space, and place the Big Top on it. From this point on, the Big Top moves only when a player places a new Circus tile (after 3. Scoring a feature).

2. Placing a Meeple

After placing a Circus tile, you can place a meeple on it as a highwayman, a knight, or a farmer as usual. However, you cannot place a meeple on the circus space.

You place the first Circus tile and place a meeple on the road. Then you put a facedown Animal token on the circus space and place the Big Top on the token.

3. Scoring

1) Score any features that were completed when the Circus tile was placed (and return the meeples scored to their owners' supply).1This action is implicit to the scoring but it is important to note that the meeples in the scored features will be removed before the big top is scored. Therefore those meeples will not be eligible for big top points.

You place this new Circus tile, which completes Blue's road. Blue scores 3 points and takes her meeple back.

Example 1): Red places a new Circus tile, which completes Blue's road. Blue scores 3 points and takes her meeple back.

2) Then score the circus on the Big Top's current tile:

First reveal the Animal token on which the Big Top stands. Then, you and the other players will score points for the meeples on the Circus tile itself and the eight surrounding tiles. Each meeple will be worth the value on the revealed Animal token.2Note that each player scores the total points for all their meeples at once. There is no individual scoring per meeple..

Note: Ringmasters and acrobats (see below) also count as meeples so, if they occupied a space surrounding the Big Top when scoring the circus, they would score points, this includes farmers, but, builders, pigs, and barns do not score points. If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored. Also, you can build a bridge on a Circus tile (with or without the Big Top) following the normal rules.

Example 2): Red reveals the Animal token. The seal is worth 4 points per meeple. Since Red has three meeples on tiles surrounding the Big Top, Red scores 12 points, and Blue scores 4 points.

Important: When scoring the circus, the meeples involved are not returned to their owner's supply. Instead, they stay on their tile.

3) After scoring the circus, remove the Animal token from the game by placing it faceup next to the scoreboard. Finally, take the top Animal token from the stack, place it facedown on the new circus space, and place the Big Top on it.

Example 3): Put a new Animal token facedown on the circus space of the new Circus tile and stand the Big Top on the token.

Game end

At the end of the game before final scoring, score the circus one last time.

Note on circus spaces

Circus spaces close roads and separate fields from each other.

Acrobat Tiles

2. Placing a Meeple

After placing an Acrobat tile, you can place your meeple on the road or in the field, as usual.

You also have another option: you can place your meeple as an acrobat on one of the two acrobat spaces.

On a later turn, if you place a tile adjacent to one or more Acrobat tiles (horizontally, vertically, or diagonally), you may place a meeple as an acrobat on one of those Acrobat tiles.3Note that you will not be able to add an acrobat to an incomplete pyramid if the Acrobat tile has no empty spaces adjacent to it. In this case, the meeples in the pyramid will stay there until the end of the game.I also posted an agressive question on the Carcassonne Central forum:

If we play with Exp 4: The Tower and Exp 10: Under the Big Top, and the player before me places the 8th tile around an Acrobat tile and also places the third meeple on the acrobat tile, can I now place another floor on a nearby tower so I can capture one of the three acrobats, leaving the other two acrobats trapped until the end of the game, or until those players also use a tower to get their meeples back?

All of the answers were definate yeses, it is all legal!

If the two acrobat spaces are already occupied, you can add a third meeple on the shoulders of the other two meeples. At that point, the pyramid is complete, and no more meeples can be added to it.

The color of the meeples in the pyramid does not matter. Pyramids can have meeples of one, two, or three colors.

If you place an Acrobat tile adjacent to one or more Acrobat tiles and you wish to place a meeple as an acrobat, choose on which of those Acrobat tiles to place your acrobat.

3. Scoring Acrobats

When there are three acrobats in a pyramid, it is ready to be scored. However, pyramids are not scored immediately after completion because the acrobats wish to display their skills for a little while.

Instead of placing a meeple or any other figure during 2. Placing a meeple, you can score a completed pyramid. Each acrobat in the completed pyramid is worth 5 points. Then return the scored meeples to their owners' supply.4Note that each player scores the total points for all their acrobats at once. There is no individual scoring per meeple.

Additional rules:

  • After a pyramid has been scored, players can start a new pyramid on the same tile by placing acrobats on it again.
  • You can score a completed pyramid even if you have no acrobats in it.

Game end

During final scoring, each of your acrobats is worth 5 points, regardless of the pyramid's size.

Note on acrobat spaces

Acrobat spaces close roads and separate fields from each other.

Ringmaster Meeple

2. Placing a Ringmaster

You can place your ringmaster (instead of a normal meeple) on an unoccupied feature on the tile just placed: on a road, in a city or a monastery, or lay him down in a field. The ringmaster counts as a normal meeple in all cases except that it cannot be used as an acrobat.

3. Scoring

If the feature with your ringmaster becomes completed, first score points for the completed feature.

Then, for each Circus and Acrobat tile that your ringmaster is on or adjacent to, score 2 points. You also score these ringmaster points even if your ringmaster did not score any points from the completed feature (e.g., someone else had majority). The Big Top and acrobats in a pyramid do not affect ringmaster points. After scoring, return the ringmaster to your supply.

Example: Red completes the road that their ringmaster is on. First, Red scores 5 points for the road. Then Red scores 8 points for the 4 Circus and Acrobat tiles (2 points each). Red will receive 13 points in total from these two scorings.

Game end

At the end of the game, ringmasters score fields or incomplete features as normal meeples and also score ringmaster points.

Big Box Storage

One of the (2.52 x 2.52 x 0.79 Inch) oversized Storage Containers under the boxes on the left side of will hold the 8 Acrobat Tiles with the 16 tokens on their side next to the tiles and the Big Top in the corner.

The 12 Circus Tiles easily fit in a larger (2 x 2 x 1.4 Inch) Storage Container with enough room on top for the Ringmaster meeples.


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