20th Anniversary Expansion

Shuffle the 15 new tiles with the rest of the land tiles.

1. Placing a Tile

When you draw a 20th Anniversary Expansion land tile, you place it according to the normal rules. Depending on the direction the arrow symbol arrow is pointing, the following situations may occur:

  • If you place a tile with an arrow symbol so that the arrow doesn't point to an adjacent tile, you receive 2 points and your turn continues as usual.
    Example 1a: The arrow symbol on the tile just placed does not point to an adjacent tile.
  • If you place a tile with an arrow symbol so that the arrow points to an adjacent tile, you activate the arrow symbol and the appropriate action can be performed according to its type (see 2. Place a Meeple and 4. Extra turn action).
    Example 1b: The arrow symbol on the tile just placed points to an adjacent tile
  • If you place any tile (no arrow symbol required) adjacent to a tile with an arrow symbol so that the arrow points to the tile just placed, you activate the arrow symbol and the appropriate action can be performed according to its type (see 2. Place a Meeple and 4. Extra turn action).
    Example 1c: The arrow symbol on a tile in the playing area now points to the tile just placed
    Note: If the tile you just placed was also an arrow tile and you placed it arrow pointing to arrow, you only get to activate one of the arrow functions. It is your choice which one you activate.

2. Placing a Meeple

You may place a meeple on the tile just placed according to the normal rules. However, if you activated an arrow symbol, you may have an additional option depending on the symbol type:

Instead of placing a meeple on the tile just placed, you may add it next to another of your meeples anywhere on the game board, so now there will be two meeples side by side. This means that you have one more meeple on the feature for its scoring and you may be able to secure the points (single-handedly).
Note: You may not use this action to add a third meeple to the two already placed side by side.
 
Instead of placing your meeple on the tile just placed, you can place it on any unoccupied, incomplete feature (a road, a city, a field, a monastery, or even an abbot on a monastery or garden) anywhere in the playing area - so it doesn't have to be on the tile just placed.1The ZMG rules include an additional clarification for monasteries and gardens:
"You may place a normal meeple (or abbot) on unoccupied monasteries (or gardens) which have been not yet surrounded by 8 tiles."
Please note that fields completely surrounded are not considered completed, since they are not scored until the end of the game.2The ZMG rules use a different wording for this sentence and seems mistranslated, since fields are always considered as uncompleted, no matter they are completely surrounded:
"Fields which are not completely surrounded count as not yet completed, since they are not scored until the end of the game."

3. Scoring

If you complete a feature with 20th Anniversary Expansion tiles, it is scored according to the normal rules.

Final scoring

At the end of the game, a feature with 220th Anniversary Expansion tiles is scored according to the normal rules.

  Additional Actions

If you activated this symbol, you get an extra turn. First, you complete your current turn (the one in which the symbol was activated) according to the usual rules, and then you perform another full turn. Caution: If you activate this symbol again, it will have no effect. You will not get a third consecutive turn without interruption. You can activate both other symbols in an additional turn.
Extra turn and the builder: During a double turn, if you activate an extra turn arrow symbol and you get an extra turn, you will finish your double turn in full before executing your extra turn.
Basically, you can take only one builder second turn and only one 20th Century extra turn. But, you can take them both which will create a triple turn!
Variable HTML website, maintained with MySSI    
Copyright © 2012, BitWare Solutions